At Unreal Fest 2025 in Orlando, our co-founder Mohamed Marouene took part in a live demonstration combining The Captury’s markerless motion capture technology with the latest MetaHuman 5.6 features of Epic Games’ Unreal Engine.
🎥 Wearing the same facial capture headset used in the film Avatar, Mohamed animated a MetaHuman in real time, showing the spectacular progress made possible by combining these two technologies.
A huge thank you to Christopher Pham and Robbie Derry of ILM (Industrial Light & Magic) for their support, and to Tony Lacey of Epic Games for presenting what is new in MetaHuman 5.6.
Why does it matter?
- Captury enables smooth, markerless motion capture, which simplifies the animation process and frees up creativity. Our clients love it, and so do we!
- MetaHuman 5.6 is now fully integrated into the Unreal editor, with improved visual fidelity and even more powerful real-time workflows.
And in France?
SoWhen? is proud to be the only studio in France equipped with Captury technology. We make our studio available for all your projects that need cutting-edge markerless motion capture.