Markerless Motion Capture: SoWhen?, the only studio equipped with Captury in France

Captury, the benchmark in markerless motion capture!

Virtual production control room with multi-camera screens at the Multivert studio
Virtual production shoot on a green screen in the SoWhen? studio
Markerless motion capture shoot at the Multivert studio, smartphone in the foreground

Why motion capture is changing, and why it changes everything

For years, motion capture (mocap) required sensor suits, physical markers on the body and complex technical sessions. But the future is here: markerless motion capture captures human movement in real time with no equipment on the performer. It is a revolution for entertainment, communication, sport, healthcare and, of course, generative AI and the metaverse.

And the technology that makes it possible is Captury.

Captury, the benchmark in markerless motion capture

Developed by The Captury, this solution captures a person’s movements from standard video cameras, without sensors or markers.
➡️ The result: smooth, fast capture, compatible with real-time engines such as Unreal Engine.
➡️ And a frictionless experience, whether for actors, influencers or live demo hosts.

This is the technology that caused a sensation at Unreal Fest 2025 in Orlando, with a stunning live demonstration of an animated MetaHuman character. And good news: this technology is already available in France, at SoWhen?!

SoWhen?: the only studio equipped with Captury in France

SoWhen?, a CreaTech studio based in the Paris region, is the only studio in France equipped with the Captury solution.
We make this unique setup available in our studio for rent, for professional productions, immersive demonstrations or R&D projects around the metaverse, artificial intelligence or phygital.

✅ What you can do with us:

  • Markerless motion capture with Captury
  • Real-time integration in Unreal Engine
  • Creation and animation of MetaHumans
  • Immersive XR / phygital shoots
  • Live communication or innovation projects
Facial motion capture: actor in the studio, animated MetaHuman face and actor close-up
Multivert Studio logo

Come and try Captury in our studio

Whether you are a producer, communicator, start-up, teacher or researcher, our studio is open to you.

Come and experience smooth, fast and futuristic capture.

Contact us now to book a session or schedule a personalised demo.

Our CEO at Unreal Fest and footage from our studio: Captury + MetaHuman 5.6

At Unreal Fest 2025 in Orlando, our co-founder Mohamed Marouene took part in a live demonstration combining The Captury’s markerless motion capture technology with the latest MetaHuman 5.6 features of Epic Games’ Unreal Engine.

🎥 Wearing the same facial capture headset used in the film Avatar, Mohamed animated a MetaHuman in real time, showing the spectacular progress made possible by combining these two technologies.

A huge thank you to Christopher Pham and Robbie Derry of ILM (Industrial Light & Magic) for their support, and to Tony Lacey of Epic Games for presenting what is new in MetaHuman 5.6.

Why does it matter?

  • Captury enables smooth, markerless motion capture, which simplifies the animation process and frees up creativity. Our clients love it, and so do we!
  • MetaHuman 5.6 is now fully integrated into the Unreal editor, with improved visual fidelity and even more powerful real-time workflows.

And in France?

SoWhen? is proud to be the only studio in France equipped with Captury technology. We make our studio available for all your projects that need cutting-edge markerless motion capture.

Why choose SoWhen?

For more than 15 years, SoWhen? has supported major groups in creating innovative immersive experiences.
Our strength? Combining cutting-edge technologies (such as Captury or Unreal Engine), creative expertise and strategic vision.

We have already delivered many projects with markerless motion capture, from concerts by artists such as Jean-Michel Jarre to speaking engagements for our corporate clients.

We can also install our system in your studio!

👉 We help you reach your goals by creating content and experiences that leave a mark.

Markerless Captury motion capture session in SoWhen?'s Multivert studio
MetaHuman character animated with markerless motion capture
EDF markerless Captury motion capture workshop at the Multivert studio

Captury demo at Unreal Fest Orlando 2025

At Unreal Fest Orlando 2025, held from 2 to 5 June at the Orange County Convention Center, a striking demonstration highlighted progress in markerless motion capture. The event featured sessions on real-time workflows with MetaHuman Animator, underlining the integration of advanced motion capture technologies in Unreal Engine.

Captury Live, a markerless motion capture solution, captures human movement in real time without sensors or special suits. It offers greater flexibility for a wide range of applications, including video games, film, virtual reality and scientific research.

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