SoWhen?, a CreaTech company founded in 2010, supports major international groups across a wide range of industries in the strategic creation and activation of their Digital Heritage. SoWhen? has been using Unreal Engine since 2014 to create innovative interactive content and experiences that help its clients achieve their goals.
The company has its own R&D lab and a hybrid studio called “Multivert”, connected to Unreal Engine, UEFN, and its proprietary technology building blocks. This space is dedicated to the production of innovative content (virtual production, markerless motion capture with Captury — the only studio in France equipped with this technology!), and serves as both a playground for R&D and an experimentation space for clients during workshops.
SoWhen? has brought all the necessary expertise in-house to support its clients in innovating their communication. It provides end-to-end services, from consulting and creative concepts to the deployment of physical or virtual experiences, whether long-term programs or one-off events.
SoWhen? also produces its own experiences in entertainment, art, and culture, such as its co-production with ARTE around the world of metal for the Fortnite experience ARTE Riff Mountain.
SoWhen? leverages leading market technologies and develops its own technology building blocks to optimize production (saving time and money) and drive innovation by connecting them to Unreal Engine.
A few examples of client work include: