Dev Diary 2: Behind the scenes of ARTE Riff Mountain’s design
After introducing the birth of the project in the first episode, this Dev Diary #2 dives into a key stage of the adventure: the conception phase.
After introducing the birth of the project in the first episode, this Dev Diary #2 dives into a key stage of the adventure: the conception phase.
SoWhen? was invited by SGA and EPIC to present a masterclass about our Multivert studio and a keynote on our co-production ARTE Riff Mountain.
Today we’re launching a brand new video series: the ARTE Riff Mountain Dev Diaries.
These short episodes take you behind the scenes of the creation of our immersive, musical, and narrative experience co-produced with ARTE.
Mohamed Marouene (CEO, SoWhen?) and Yuliya Gubkina (Co-Creation Leader, Flexis) will share an exclusive behind-the-scenes look at the creation of the Flexis Virtual Universe during the conference: “𝐻𝑢𝑚𝑎𝑛𝑠, 𝐻𝑎𝑟𝑑𝑤𝑎𝑟𝑒, 𝑆𝑒𝑟𝑣𝑖𝑐𝑒𝑠, 𝑎𝑛𝑑 𝑅𝑒𝑎𝑙𝑖𝑠𝑚: 𝐹𝑙𝑒𝑥𝑖𝑠’ 𝐿𝑜𝑔𝑖𝑠𝑡𝑖𝑐𝑠 𝑆𝑡𝑜𝑟𝑦 𝑖𝑛 𝑈𝐸.”.
At the crossroads of genres, Arte Riff Mountain is a musical game with a strong editorial vision and diverse gameplay, a true ode to metal culture.
A new cultural, musical, and interactive experience comes to life in Fortnite.
It’s official: SoWhen? and ARTE are releasing their immersive coproduction — an interactive, music-driven creation designed for fans of metal, gaming, and intense experiences.
SoWhen?, a CreaTech studio based in the Paris region, is the only studio in France equipped with the Captury solution.
From creative concept to full production under Unreal Engine, our teams collaborated closely with Michelin to create this partnership film displayed on a large LED screen at Alpine’s “Piste Bleue” in Le Mans—the Alpine experience center located near the legendary racing circuit, dedicated to brand enthusiasts and customers.
SoWhen? developed the entire application and content using Unreal Engine.
The general theme for the 2025 universe creation contest on Fortnite centers on the concepts of “security, defense, and prevention.”