ARTE Riff Mountain Dev Diary 3 : the characters
Welcome to ARTE Riff Mountain: in this third Dev Diary, the episode shines a light on a key pillar of the experience… its characters, and the voices that bring them…

After introducing the birth of the project in the first episode, this Dev Diary #2 dives into a key stage of the adventure: the conception phase.
The team reveals how The Riff Mountain took shape, the inspirations that fueled its aesthetics, and how the spirit of Hellfest merged with the Fortnite universe.
It all begins with a world to imagine — a mysterious mountain emerging from the earth, shaped by the power of metal music.
The team explains how they worked to create a coherent world, where atmosphere and gameplay go hand in hand.
“Today we’re going to talk about the conception phase, and how we managed to create this mysterious mountain and the whole mood inside it.”
Rather than recreating the physical Hellfest in Fortnite, the choice was clear: to be inspired by its mood — its textures, its density, its unique energy.
“Copying the real festival inside Fortnite was not an option for us. We preferred to be inspired by its spirit.”
Creating within Fortnite means embracing its rules, codes, and limits.
The Dev Diary #2 shows how the team worked by reusing and remixing existing assets in creative ways to give the island its own identity.
“Our goal was to create something vast, by reappropriating existing assets in an original and mixed way.”
This hybrid approach allowed the team to design a world that feels authentic to Fortnite players while reflecting SoWhen?’s artistic style.
“This method gives the game its own identity, consistent with the SoWhen? universe and style.”
Working in Fortnite means composing within its ecosystem.
The team describes it as an exciting exercise, one that pushes them to invent, adapt, and stay creative.
“Creating in Fortnite means composing with its constraints and ecosystem. It’s an exciting exercise because it forces us to find creative solutions within a precise framework.”
Instead of being a limitation, this framework became a creative playground, helping the team experiment and find the right balance between imagination and feasibility.
Throughout the episode, the team emphasizes their admiration for the Hellfest decorators — the artists who build the festival’s dense, textured and atmospheric environments.
“What inspires us is their work on atmosphere, textures, and visual density.”
The result is not a replica, but an artistic interpretation of the festival’s soul: an immersive world where myth, gameplay, and metal music come together.
Follow our news and discover the latest articles about our business, the market, the tips we offer you…
Welcome to ARTE Riff Mountain: in this third Dev Diary, the episode shines a light on a key pillar of the experience… its characters, and the voices that bring them…
SoWhen? has been an Unreal Engine partner for the 4th consecutive year and renews its recognition as a top-tier partner worldwide!
ARTE Riff Mountain expands with a brand-new music runner. In this course, music isn’t just something you listen to: you run through it, live it, and play it—driven by the…
Hellfest announced the release date of ARTE Riff Mountain, coming on November 21st, 2025, and revealed its official cinematic trailer.
Would you like a quote?
Tell us about your projects? Receive more information?
Grab a coffee?