Hellfest reveals its 2026 lineup and announces the release of ARTE Riff Mountain!
Hellfest announced the release date of ARTE Riff Mountain, coming on November 21st, 2025, and revealed its official cinematic trailer.

After introducing the birth of the project in the first episode, this Dev Diary #2 dives into a key stage of the adventure: the conception phase.
The team reveals how The Riff Mountain took shape, the inspirations that fueled its aesthetics, and how the spirit of Hellfest merged with the Fortnite universe.
It all begins with a world to imagine — a mysterious mountain emerging from the earth, shaped by the power of metal music.
The team explains how they worked to create a coherent world, where atmosphere and gameplay go hand in hand.
“Today we’re going to talk about the conception phase, and how we managed to create this mysterious mountain and the whole mood inside it.”
Rather than recreating the physical Hellfest in Fortnite, the choice was clear: to be inspired by its mood — its textures, its density, its unique energy.
“Copying the real festival inside Fortnite was not an option for us. We preferred to be inspired by its spirit.”
Creating within Fortnite means embracing its rules, codes, and limits.
The Dev Diary #2 shows how the team worked by reusing and remixing existing assets in creative ways to give the island its own identity.
“Our goal was to create something vast, by reappropriating existing assets in an original and mixed way.”
This hybrid approach allowed the team to design a world that feels authentic to Fortnite players while reflecting SoWhen?’s artistic style.
“This method gives the game its own identity, consistent with the SoWhen? universe and style.”
Working in Fortnite means composing within its ecosystem.
The team describes it as an exciting exercise, one that pushes them to invent, adapt, and stay creative.
“Creating in Fortnite means composing with its constraints and ecosystem. It’s an exciting exercise because it forces us to find creative solutions within a precise framework.”
Instead of being a limitation, this framework became a creative playground, helping the team experiment and find the right balance between imagination and feasibility.
Throughout the episode, the team emphasizes their admiration for the Hellfest decorators — the artists who build the festival’s dense, textured and atmospheric environments.
“What inspires us is their work on atmosphere, textures, and visual density.”
The result is not a replica, but an artistic interpretation of the festival’s soul: an immersive world where myth, gameplay, and metal music come together.
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Hellfest announced the release date of ARTE Riff Mountain, coming on November 21st, 2025, and revealed its official cinematic trailer.
ARTE Riff Mountain will be featured at Paris Games Week, with an exclusive first demo available to the public.
After introducing the birth of the project in the first episode, this Dev Diary #2 dives into a key stage of the adventure: the conception phase.
SoWhen? was invited by SGA and EPIC to present a masterclass about our Multivert studio and a keynote on our co-production ARTE Riff Mountain.
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