The real-time image technology software “Unreal Engine”, developed by EPIC Games, creators of Fortnite, is the 3D-rendering engine that generated the real-time imagery we used for the Wall of Shadows. The Unreal Engine team helped us to solve some of the challenges we faced in this production. Special thanks to Kim Libreri, Jean-Marc Sauvetre and Marien El Alaoui.
The Wall of Shadows, made up of a large wall of ultra-high definition LED screens, provides users ample space for encounters between our world and the virtual characters and creates strong physical connections. The illusion is that of a translucent screen behind which intricate shadow puppets come to life. As the public starts to interact with the characters, their closeness, natural movements and scaled size gradually makes the user forget the technology. SoWhen? worked with its trusted partners “Boys in the Wood”, “Big Bang” and “Let Me Know” for the production and the installation of the system at Saint-Lazare station.