FLAME took place in two spaces simultaneously and side by side, merging the real world and the virtual world around a single show.
We had to succeed in conveying the conceptual and poetic visual elements of the show in both the real and virtual worlds.
One of the biggest challenges was to design a technical solution for capturing and transmitting the movements in the live show, which was put together very quickly, in just a few days. This solution had to be light and easy to set up so as not to interfere with the performance of the dancer, Samantha Alcon and her accompanying musician.
Since we wanted the technology to be as unobtrusive as possible, we opted for the Oculus Quest to reproduce the dancer’s movements in VRchat (virtual world).
What was also interesting was offering audiences a double perspective of the show by placing screens in the two worlds that served as windows linking them together.
Audience members who were connected via VRChat could see both the dancer’s avatar (created by SoWhen?) on stage and the live video stream of the Forum des Images’s Room 500. This live feed, a mirror of the real show, was displayed on each side of the virtual world’s stage pit.
Audience members watching the real world performance via live video broadcast (because of Covid) saw the dancer on stage and its live virtual world counterpart in the background.