Experiential and sensory communication come in different forms: technological, physical, real, imaginary…
When we create our devices and systems, we design them as a whole so that the experience can be natural and intuitive. For instance, a sudden transition from a digital technology to an unprepared real-world environment doesn’t allow us to be gently immersed in the story, it just brings us out of it too quickly.
Digital technology (hardware and user devices) is omnipresent in our environment and daily lives but it’s still a barrier that, here at SoWhen?, we strive to make invisible. For example, physical elements can be “digitized” and become hybrid, or as we say, phygital (check out our article on phygital technology here). We encourage the active participants (the brand’s audience) to play with these objects to see how they interact with the other elements of the experience.