A Visual Recap of the National Universe Creation Contest on Fortnite
Finals of the Gamified Universe Creation on Fortnite, the New Immersive Social Network and Brand Communication Territory
Finals of the Gamified Universe Creation on Fortnite, the New Immersive Social Network and Brand Communication Territory
SoWhen? renews its partnership with EPIC GAMES’ Unreal Engine as a top-tier gold partner!! A partnership that guarantees our customers the creative, production and service excellence of our Unreal Engine teams. The SoWhen? team is proud to announce its selection as an official gold partner of Unreal Engine (EPIC GAMES). SoWhen?’s Expertise with Unreal Engine:…
We developed the concept for both the stand and the phygital experience presented. The aim was to enable stand visitors to explore the anniversary collection in a way that was both interactive and immersive.
Ynov Campus and SoWhen? announce the official launch of ‘YES’, a national 3D competition focus on the creation of custom gamified universes on Fortnite, Epic Games’ battle royale game that has become an immersive social network where some 500 million people meet!
In this session, we dive into the world of phygital and immersive experiences, allowing the audience to interact with virtual universes through gestures and connected physical objects, and even through fun interactions with virtual characters.
Two applications, 2 different approaches to offer a meaningful experience to their audience at the heart of their showroom in Lyon.
Device unveiled at UITP 2023 and then at VivaTech 2023: a phygital serious game on the topic of cybersecurity, stemming from their virtual universe.
Our mission for this innovative creation was to produce a realistic, high-quality, and precise 3D video to showcase EDF’s nuclear power plant implementation project in the Czech Republic, in response to their request for proposals.
We will greet our visitors and present examples and concrete cases of digital heritage creation for companies, and custom real-time virtual worlds.
Real-time 3D, generated by historically game engines, allows for the instant generation and display of three-dimensional graphics in real-time, typically for interactive purposes.
It differs from pre-rendered 3D, where 3D images are pre-computed and saved for later playback.
Real-time 3D is commonly used in various fields, including video games, simulation, architecture, product design, virtual reality (VR) or augmented reality (AR) applications, and many others.