Valeo XR Experience by SoWhen?
The tool, designed as a phygital extension of the virtual universe, needed to replicate the products at a 1:1 scale for innovative and efficient visualization and manipulation in the dedicated physical space…
The tool, designed as a phygital extension of the virtual universe, needed to replicate the products at a 1:1 scale for innovative and efficient visualization and manipulation in the dedicated physical space…
This expo offers marketing and communication leaders the opportunity to find answers to their questions on how to enhance the strategic impact of their brand content.
On June 19th, during the Unreal Fest by EPIC in Prague, SoWhen? and Alstom revealed the first Alstom game created in Fortnite by SoWhen?.
This year, SoWhen? returns to the Fest in a new format: we will be joined by our client partners Valeo and Alstom for a roundtable discussion on the following theme: “Revolutionizing Brand Digital Heritage: Harnessing Unreal Engine for Innovation.”
The 3D Film Michelin for the 24 Hours of Le Mans Centenary That We Produced Has Just Been Awarded at the Deauville Green Awards!
Finals of the Gamified Universe Creation on Fortnite, the New Immersive Social Network and Brand Communication Territory
SoWhen? renews its partnership with EPIC GAMES’ Unreal Engine as a top-tier gold partner!! A partnership that guarantees our customers the creative, production and service excellence of our Unreal Engine teams. The SoWhen? team is proud to announce its selection as an official gold partner of Unreal Engine (EPIC GAMES). SoWhen?’s Expertise with Unreal Engine:…
We developed the concept for both the stand and the phygital experience presented. The aim was to enable stand visitors to explore the anniversary collection in a way that was both interactive and immersive.
Ynov Campus and SoWhen? announce the official launch of ‘YES’, a national 3D competition focus on the creation of custom gamified universes on Fortnite, Epic Games’ battle royale game that has become an immersive social network where some 500 million people meet!
In this session, we dive into the world of phygital and immersive experiences, allowing the audience to interact with virtual universes through gestures and connected physical objects, and even through fun interactions with virtual characters.