Arte Riff Mountain: the Fortnite island co-produced by SoWhen? and Arte
A la croisée des genres, Arte Riff Mountain est un jeu musical à l’éditorial fort et au gameplay varié, véritable ode à la culture metal.
A la croisée des genres, Arte Riff Mountain est un jeu musical à l’éditorial fort et au gameplay varié, véritable ode à la culture metal.
From creative concept to full production under Unreal Engine, our teams collaborated closely with Michelin to create this partnership film displayed on a large LED screen at Alpine’s “Piste Bleue” in Le Mans—the Alpine experience center located near the legendary racing circuit, dedicated to brand enthusiasts and customers.
SoWhen? developed the entire application and content using Unreal Engine.
Dreamscape Escapades, developed by SoWhen?, is an innovative experience within the Unreal Engine Fortnite (UEFN) platform, designed to showcase the potential of non-traditional game formats.
SoWhen? has created a mixed reality (XR) and real-time 3D application for Safety Bus and the BPCE Group to reinforce fire safety skills.
HP aimed to provide an innovative experience for the VivaTech audience at their booth, promoting their range of gaming hardware.
The tool, designed as a phygital extension of the virtual universe, needed to replicate the products at a 1:1 scale for innovative and efficient visualization and manipulation in the dedicated physical space…
On June 19th, during the Unreal Fest by EPIC in Prague, SoWhen? and Alstom revealed the first Alstom game created in Fortnite by SoWhen?.
We developed the concept for both the stand and the phygital experience presented. The aim was to enable stand visitors to explore the anniversary collection in a way that was both interactive and immersive.
Two applications, 2 different approaches to offer a meaningful experience to their audience at the heart of their showroom in Lyon.